Battle Report
The Idea
The concept behind this battle (on my part) was to test the strength of the Uruk Pike men to the full. My 500 point army consisted entirely of Pike men; 46 of them.
The Captain
I did have a captain, bought for the lowest number of points, and stuck a pike in his hands as well. Perhaps he should have had a sword, but he was fighting on the front line with his two attacks just like a swordsman, so it doesn’t really matter whether or not a pike was in his equipment list. He had no shield or heavy armour because I didn’t want to shell out any more points than necessary on him. He was mainly there to make the game (more or less) LoME-legal but also to give some kind of leadership to my war-crazed Uruks.
The Opposition
I had no idea what enemy my army would be facing so fielding this army, although I was confident of its abilities (high fight value and fair strength and defence), felt like a bit of a gamble.
Evil Army List
1 Uruk Captain
45 Uruk Pikemen
Good Army ListBoromir
Ent
Gamling
6 Warriors of Minas Tirith Spearmen
3 Warriors of Minas Tirith Swordsmen
7 Warriors of Rohan Spearmen
5 Warriors of Rohan Swords/Axes
3 Riders of Rohan with bows
Seeing Boromir and the Ent made me a little apprehensive, especially knowing the ‘throw stones’ rule. However, I was pleased that so many points had been spent on enemy heroes because it reduced the size of the army and would make breaking-point quicker to reach as I would only have to kill 13 Good warriors, while he would have to take out 23 Uruks to break my army.
The Uruks march to battle
Turn 1
Priority: Good
Moves on both sides
No shooting
Turn 2
Priority: Good
WoR move to defend hedge barrier.
Ent throws stone and misses.
RoR Archers make two hits but fail to wound.
Turn 3
Priority: Evil
Ent throws stone. Kills one Uruk.
WoR Spearmen throw spears and kill two Uruks.
Turn 4
Priority: Good
Ent throws stone. Hits but fails to kill.
WoR Spearmen kill one Uruk.
RoR Archers make three hits but fail to wound.
Turn 5
Priority: Evil
RoR Archers make no hits.
Gamling attacked by six Uruk Pikemen. Gamling dies.
In other fighting:
3 Uruks die
3 WoR die
1 RoR dies
1 WoMT dies.
Turn 6
Priority: Evil
Boromir makes heroic move allowing Ent to engage two Uruks.
Ent kills Uruks.
Boromir is outnumbered and blows his horn.
Uruk courage test is failed.
Boromir kills 1 Uruk and uses a point of might to kill another.
Uruk Captain uses a point of might to win fight and then kills one WoMT.
In other fighting:
3 Uruks die
3 WoR die
1 WoMT dies.
At the end of this turn the Good side is just 3 away from breaking point, while the Evil side is 10 away from breaking.
Turn 7
Priority: Good
Uruk Captain makes heroic move.
WoR Spearman kills Uruk.
Uruks kill 1 WoMT and 3 WoR
Good army is broken
Turn 8
Priority: Good
Boromir passes courage test and all Good models are in range so stand fast.
Ent charges Uruks. Uruks then reinforced with supporting pikes and extra attacks. Ent is trapped. Ent loses fight and is hauled off to feed the fires of Isengard.
Boromir blows horn. Uruks fail courage again and Boromir kills one Uruk.
2 WoR die.
Turn 9
Priority: Evil
Boromir passes courage test. One RoR is outside range and fails test.
Boromir uses 2 points of might to wound Uruk Captain.
Uruk Captain uses point of fate and recovers a wound.
One Uruk dies.
3 WoMT die.
Turn 10
Priority: Good
Boromir is outnumbered but not trapped.
Boromir blows horn.
Uruks pass courage test and go on to win the fight. Boromir dies.
2 WoMT die.
One Uruk dies.
Turn 11
Priority: Good
Remaining WoMT fails courage test and leaves the field of battle.
Uruk Total Victory.
At the end of the battle the unbroken Uruks had only lost 17, which left
28 Uruks and their
Captain on the field of battle.
Everyone who voted in my Army Help poll got it wrong.
My Uruk army, consisting of just Pikemen,
trounced the enemy.
Why were they so strong?
During most combats, most of the Uruks were actively engaged in the battle by being in direct contact with the enemy or by supporting fellow Uruks. This made the total number of attacks each turn huge in comparison with the Good army’s attacks. Their strength 4 fight value was an incredible advantage and won a good number of tied rolls of the dice during the fight phase.
Another advantage was limiting the use of heroes to just one minor, low-cost, hero. This made it more likely that I would equal or outnumber the enemy. As it was, I began the battle with about 20 more warriors on the field.
In the latter stages of the game, it was the number of Uruks, surrounding their foes, and their massive number of attacks that swung the game so quickly.