DwarfWarrior wrote:
Dain and iron hills dwarves don't exist yet
Use the Warrior of Erebor Profile. All of the iron hills dwarves in the movie had spears + shields.
Profile for Dain:
Dain: 5" 6/4+ 4 8 3 3 7 3/3/3 130 pts
Wargear: two-handed hammer
Special rules: Inspiring Presence; Burly
Upgrade:
10 pts for a Boar
Boar: 8" 3/- 4 4 1 1 4
Special rules: Impale (S4 hit on charge)
Sithious wrote:
Well at first glance it looks like it would be fun. Some reality you need to consider is;
1 - Might, will and Fate resources are going to be taxed heavy due to the length of the battle. This could be a good thing if you want the battle to end, but the winning conditions rely on a lot of names not dying, the enemy can force a draw just by ganging up on one of the named heroes (even if they do have an army with them).
2 - It would be hard to proxy this much and keep track, not impossible, but I would at least expect to have at least some bouts of confusion in with this much going on.
1: Bolg is probably going to be the strongest character because of this; he is pretty much guaranteed to reach 10 kills in this large of a battle.
2: Cutting the points values down by 25-50% would go a long way to fixing that Currently, the OPs amounts total to ~4460 for evil and ~4700 for good.
Total forces along the lines of:
Good:
Thorin
Gandalf
Fili
Kili
Dwalin
Dain
Thranduil
Legolas
Tauriel
Beorn
Gwaihir
Radagast on eagle
Bard
Alfrid
650 pts Elves
350 pts Dwarves
300 pts Laketown
Evil:
Bolg
Azog
1550 Azog's Hunters/Orcs/Goblins
650 Trolls/half trolls
350 Bats/Wargs
Totals at ~3000 pts.
For the book version, at low-er points, Drop Radagast on the Eagle, Dwalin, Alfrid, Legolas, and Tauriel for good.
Ignore warband rules. The army is lead by the named heroes.
Reduce unit points limits for good to ~500/300/200 (1000 total)
Up to 1/4 of the allotted points in heroes (no restrictions other than they must have feasibly been at the battle) and/or eagles. Try to split Radagast's alliance and Thorin's company heroes/warriors as evenly as possible between the list limits (in ratio).
For Evil, Drop Azog (He's dead in the book. Dain killed him at the Battle of Moria.) and reduce points values to 1150/500/300(1900 total).
max 1/3 of allotted points in heroes from the corresponding factions. (Troll chieftans, goblin captains, Hunter/Gundabad Orc captains, Orc captains)
This would get the game down to ~2150, which should be reasonable given the high hero count on the good side, and the split of evil forces into goblins/trolls/orcs/bats/wargs.
Deployment would change to have the Dwarves, Elves, and Men deploy on ravenhill, with evil forces arrayed on the fields. Beorn and Gwaihir, along with any additional eagles, would be the only reinforcements on either side.
GothmogtheWerewolf wrote:
I's recommend more than 500pts of Trolls given how few Trolls that'll give you and how many were in the army, and that's without factoring in the ape-like "Half Trolls" too.
Of course, very impressive work here nonetheless.
Could Shift 500 of the 2500 for Azog's Hunters into the Trolls/Half Trolls.