So, starting fresh:
Skip to the end of the post for the download link to the fully complete campaign system. Otherwise, stay a while and listen.Let me just say that this system is in no way, shape or form balanced....yet
Preview:(download files for full rules and images)No additional things required to play, just your models!
Recommended players: 2-4
IntroPlay through the major battles of the LOTR movies, one after another, gaining Xp, items and abilities as you progress. Predetermined scenarios are played out linearly with a Standby Phase in between.
Each Good player controls an equal # of members of the fellowship, recording their items, abilities, spells, experience and wounds that gets carried over from battle to battle. Secondary Heroes (Eomer/Theoden) assigned as they enter the campaign. Record sheets must be kept for these heroes as well. Control cannot change hands once a hero is assigned.
Evil players record character sheets as they arise and track total kills per scenario to verify Good sides XP points. Evil heroes follow the same rules as good heroes (stat carryover, items/spell use…etc).
Standby Phase- In between scenarios heroes can use abilities, items, or magic to affect the group or game world. Heroes can use one ability, item or spell each and only on their current group. Rolls for spells need to be made and will deducted. Any spell that heals, buffs or restores stats can be cast during this phase.
Difficulty Easy- Heroes who die in a scenario have a good chance to recover with just a wound and a low chance to recover fully or die. Might, Will and Fate will fully refresh to beginning stats after scenarios. Roll on the wound chart for each died hero.
Normal- Dead heroes remain dead for the rest of the campaign. Might, Will and Fate each have d3-1 pts refreshed after scenarios. Dont roll on the hero wound chart, hero automatically removed from campaign.
Hard- Dead heroes remain dead for the rest of the campaign and Might, Will and Fate never recover except through consumables, spells and abilities. Dont roll on the hero wound chart, hero automatically removed from campaign.
Campaign GoalsThe campaign continues along the predetermined path regardless of if the Ring is lost or all members of the fellowship are dead. The Ring is lost if Frodo dies. If the ring is lost than Sauron returns and can take part in any major battles in addition to the regular unit detachment. The goal is then to kill him and retake the ring, needing at least 1 remaining Hobbit to hold and destroy it. If no Hobbits remain then the Good side can only achieve a draw. The Campaign is lost if the realm of man falls, consisting of Minas Tirith and Helmsdeep. It is won if the Ring is destroyed. It is a draw if the Ring can’t be destroyed and one of the two holds still stand. Optionally, to resolve a draw, players could recreate the Last Alliance scenario with era-adjusted units. Winner takes all.
Good Side Skill Trees Preview:Power Point Trees Preview:Hero Leveling Heroes gain XP equal to the point’s value of any model killed. Multi wound models have their points shared to whoever removed the wound but are only awarded when the model is fully killed. Heroes that die in a scenario but live do not gain any exp that round and lose all progress towards their next level. Abilities marked with a star (*) on the skill tree are abilities that can be used during the standby phase. Each time a hero levels they gain one skill point which can be used to choose another box on the skill tree. Each hero begins the game at level 1, with 0 XP and 1 skill point to allocate.
Spoils of War- Heroes can take equipment/mounts from dead foes following the normal rules. Other than mounts, they carry over between scenarios and heroes can permanently drop them at any time. Evil heroes can loot and use any items that were in a slain hero’s inventory at the time of death.
Each hero has an inventory stash of unlimited size to hold consumable items. Heroes are awarded these items after successfully completing a scenario. Awards can only ever be added to the inventory of a hero who participated in that scenario. Heroes can use items on themselves or members of their current group.
Hero woundsAt the end of each scenario roll 2d6 on this table for each hero reduced to 0 wounds:
2-5 Permanently Dead
6 Lost in Battle
7 Arm wound
8 Leg wound
9 Just a scratch
10 Flesh wound
11 Arrow to the knee
12 Full Recovery
Power pointsPower point exp is awarded for kills made by friendly units based on the points of the killed model. Evil side gains exp from all kills made by their units, friend or foe. Power points not on cool down can be used at any point during your turn.
Complete Campaign Package Download Link:https://www.mediafire.com/?bc70owctt7slrhq