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 Post subject: Kill the Uruks
PostPosted: Tue Nov 10, 2009 2:46 pm 
Kinsman
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Hi, i made up a scenario where the rohan riders kills off the uruks after they have killed boromir.

Uruks: Vrasku, Ugluk, Grishnak, 15 Uruk scouts, and 24 Mordor orcs (just so it`s cheap to get).
Rohan: Eomer, Mounted Captain and 18 riders
You`ll also need a board with a big wood at the end and Pippin and Merry.
Set-Up: Rohan at the end without trees, Uruks around the middle.
Something around 10 turns, depends on the board
Uruks win if they escape
Draw if Pippin and Merry are escaped and the bad guys escape
Rohan wins if half the bad guys are on the table when the game ends.

Special rules: Merry & Pippin: Select two Uruks. Don´t tell the other player. It can`t be a hero. If one of the two uruks is shot down roll a dice. 1-3 the hobbit is left unconsiess, 4-6 he`s realesed and can move and fight normally. If the uruk is killed in combat or a good guy comes within 6" of the hobbit he`s saved. He will count as a passenger (If he`s consciess the ggod guy must be in contact with the place the hobbit lies. If a hobbit is saved the saviour must move as fast as he can towards the rohan deployment zone to save pippin/merry. If the saviour is killed/falls from his horse the hobbit remains unconscius if he was when he was saved or if he`s consciouss roll on the fall from horse table).

Best Friends: If a hobbit is consciess and the other aren`t he will not be saved before the other hobbit is. If one hobbit is consciess the good player get`s to know who the other captor is, and the hobbit will move towards and charge the captor regardless of what the player wants.

NOTE: No-one can charge the hobbits (exept Grishnak) because of the chaos and battle.

That`s it. C&Cs?

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PostPosted: Wed Nov 11, 2009 12:43 pm 
Wayfarer
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This looks amazing! :D

I'm definitely trying this out 8)

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PostPosted: Wed Nov 11, 2009 3:55 pm 
Kinsman
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Thanks man :-D
It`s heavely based on the battle from the film (that´s why Grishnak can charge them).

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